Something Dungeons: Work In Progress!
For anyone who's interested... I'm still working on my game. Things are just getting a bit tricky currently because of some major changes to the dungeon architecture.
Instead of randomly generating a few rectangular rooms I want to design the levels myself.
Before, rooms looked like this:
Pretty boring... Rooms are just rectangular, mostly empty and you can see only one room at a time.
Now a dungeon can look like this:
Much more interesting but also more complicated. Before the lights were simply deactivated if you are not in the same room. Since there aren't necessarily clearly separated rooms anymore, the lighting system needs to be more dynamic. That's why I am currently experimenting with raycasting.
As it turns out... it's not as simply as I thought. For example... I have wall colliders:
My first idea was: Hey.... why not just use the wall colliders for raycasting? Well... here's why that won't work:
So I need separate "light colliders":
But that also doesn't behave exactly as I want it to:
So... that's why there hasn't been any updates recently. I'm desperately trying to make this work in an at least "good enough" form.
Something Dungeons
My very first game prototype. Feedback appreciated!
Status | Prototype |
Author | mkt |
Genre | Adventure, Role Playing |
Tags | 2D, Atmospheric, Dark, Dungeon Crawler, Experimental, Narrative, Pixel Art, Top-Down |
Languages | English |
More posts
- API back onlineMay 24, 2021
- Backend/Leaderboard and a "new" Character!Feb 18, 2020
- BOOM Fireball! + New UI + Better ControlsFeb 05, 2020
- Something Dungeons: Bigger Update - Mana and more!Jan 23, 2020
- Something Dungeons: More PolishingJan 15, 2020
- Some (minor) UpdatesJan 12, 2020
- I'd call this a game now.Jan 08, 2020
- Sneak Peak At New GraphicsDec 17, 2019
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